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Fallout: New Vegas director admits weapon balancing was ‘mostly vibes-based’
Fallout: New Vegas director admits weapon balancing was ‘mostly vibes-based’
Fallout: New Vegas director admits weapon balancing was ‘mostly vibes-based’
‘Fallout: New Vegas’ director Josh Sawyer has admitted the games’ weapon balancing was “mostly vibes-based”. The beloved 2010 role-playing-game, which was developed by Obsidian Entertainment, introduced several new firearms and melee items into the franchise, such as the Blood-Nap and the Blade of the East, and Josh revealed he balanced them simply by "playing around" with them to decide